Simple concept with tight controls and creative level design is the way to go. It felt like a combination between a Genndy Tartakovsky cartoon and a Roland Emmerich film.
A Damn Shame
When I first started visiting Newgrounds about 8 years ago, this was one of the first games I played. My brother and I laughed at the voice work. There was something about the way Hooch delivered lines like "Here's yo' fuckin' money, bitch!" that got us every time. I didn't get into the Stick Slayer 'til the last episode but the man was talented. Rough but talented. Being one of the first artists came across on this site, it's really sad to hear about his untimely passing. Maybe the game itself doesn't deserve the full 10 (although it was great for its time) but I'm going to rate it as such and vote 5 as a little token of appreciation for his efforts.
... is that you were able to make a statement while still making a pretty fun game. This is what flash games are all about.
Pretty simple concept but great delivery.
This was a fantastic art game. There really isn't anything like this. I felt the main character (you) was in the middle of a protest (obviously) but he saw both sides of the argument so when the white side began overpowering the debate he told them the great points of the black side. However, then everyone agreed with the black side so he started telling people about the white side's points. Eventually he began talking to both sides about a compromise (gray side). However, these misguided people couldn't think for themselves and therefore had to follow someone else's idea (much like religion). What people don't realize is that nothing is black or white and we'll only coexist peacefully if we speak the same wavelength and meet in that gray area in the middle.
There is nothing original about this game...
... besides that you took the elements from multiple games and included it in one addictive package. I suppose the point was to pay homage to all the classics. It felt like Space Invaders + Asteroids + Galaga + Frogger + R-Type + Geometry Wars. I did have fun with it though. There's obvious effort and it all adds up to equal a great coffee-break game.
I went back after playing the second.
Much like Street Fighter II, I hadn't heard of the first game until the second game out! The graphics were a little darker in this one, there were no witty cut scenes, the cursor was interesting but not as accurate (which may actually add to the intensity), the voice sounded like Grover from Sesame Street and the interface wasn't as elegant. There were two things I did enjoy more than the second installment, however. First and foremost was the difference in the weapons. The duel uzis and shotgun were different enough where I would switch between the two depending on the consistency of enemies. This then carried over when I purchased the M4 and the rocket launcher. The rocket launcher had a wide radius which was fantastic for eliminating large groups of enemies but the M4 could take out individual bunnies much quicker. That and the single-round reload with the rocket kept it from being overpowered. I had a blast frantically reloading the rocket launcher while holding the little buggers off with my M4. The other thing I liked was, since there was no 'Rage Mode' I found racking up multipliers was much more advantageous. However, the 'Rage Meter' made losing your combo much less frightening so don't change it for the third game. Great work though. Once again, if you want an artist for any future projects I'd love to collaborate (you can check my old cartoons or myspace site for examples of my work).
So what did we learn today class? That's right. Bring back the rocket launcher (and consequently the incentive to switch between multiple weapons).
Once again, kudos my friend but slightly less kudos than your last game.
I loved this game from beginning to end. This is all the more impressive when I realize I spent 2 1/2 hours on a flash game. The gameplay was fantastic. It was simple but there was enough variation it stayed fresh. The upgrades and features were amazingly balanced. The music (when there was music) was substantial. I like the songs you played during the bar cut scenes. Very appropriate. The Street Fighter II credit music was great too. At first I thought the graphics could use a little more edge but the more I played the more I fell for their charm (though there's always room for improvement). The cut scenes actually got some laughs out of me. Let's face it, you weren't writing Shakespeare here but your brother did a great job with his who-am-I-kidding attitude. I especially loved the scenes where you used silly excuses for the limitations of gameplay mechanics like why the stranger made you pay money and "bunnies only attack from the West". Then Mr. Frost just shoots the stranger at the last cut scene (how convenient). The characters all had a place in story (if not the gameplay) and they were all charming as hell. The final dialog between the woman and Mr. Frost was a great way to sum up their relationship (or lack there of), show Mr. Frost's personality, put the icing on the tasty cake of a story and open up for a sequel. That and you're a year younger than I am? God, certainly more than I've done with flash lately. If you ever want an artist with knowledge in flash animation contact me (although you probably enjoy doing your own art). Anyway, thanks for reading and thanks for making this game. I can't wait for the sequel.
Wow, what a nice review :)
Even though my brother wrote the story, I'm happier than ever to see people liked the story.
How many flash games do you hear people saying they enjoyed the plot!? Not many :D
Thanks, reviews like these make my day!
Everything from the art style to the music to the unsettling voice of the narrator just made me love this game. The ending was perfect. The cut scenes where great. This one surprised me.
I can understand what you were going through when you made this. I think we've all been there before.
On that note, I think I may be the only person who actually played longer than 5 minutes. I really couldn't stop laughing. I think it really is a good satire on art, gaming, and art gaming. It asks the age old question "If I claim something is art, is it art?"
Ou est Monsieur Sasquatch
Mouse is a good idea. Wii players might have fun. You should also add tricks and character customization. Maybe levels and things. You could add a jump button for obstacles and have hand-made maps. I love this game as a base. There's so much you can add to it now. If you're going to leave it as a cover of Ski Free, at least let me get eaten by the abominable snowman.
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